Troll
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Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Troll Whelp |
Advances to: | Troll Warrior |
Cost: | 29 |
HP: | 55 |
Movement: | 5 |
XP: | 66 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll rae |
Abilities: | regenerates |
Attacks (damage - count)
![]() | club melee | 12 - 2 impact |
Resistances
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blade | 20% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | -10% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 40% |
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Cave | 1 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 30% |
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Forest | 2 | 40% |
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Frozen | 2 | 20% |
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Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 2 | 30% |
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Shallow Water | 2 | 20% |
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Swamp | 2 | 20% |
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Unwalkable | - | 0% |
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Village | 1 | 40% |